TA with architecture background. Build Houdini-centric game pipelines. Drawn to procedural abstraction and cross-system problem solving.
I started in parametric architecture, using Rhino and Grasshopper to design buildings as systems, where form comes from rules and data rather than from drawing by hand. I picked up Houdini in 2019, and by 2020 it had become my main tool.
I began by making game props, then moved on to building tools for Unreal with Houdini Engine. Today I use Houdini as a processing center that I build pipelines around.