Preview

Demonstration of the tool in a game scene and interaction with environment objects.

Breakdown

Workflow Walkthrough

Step-by-step construction of a tree from scratch in a clean scene.

HDA Architecture

Houdini Network
Houdini SOP network managing procedural growth and mesh processing.

Custom Atlas Baker Tool

Foliage rendering is optimized via a custom billboard baker HDA. This tool processes 3D models as discrete islands, arranging them for efficient texture baking.

Billboard Baker
Custom HDA for automated model layout and atlas generation.
Baked Billboards
Atlases for leaf clusters and hanging root variants.
Render 1
Render 2
Foliage detail
In-game screenshot