Detect projectiles, use damage to calculate radius.
Detect player when hit onto it
Adape to grappling hook - hold the FX at its peak, and continue when hook is released.
integration in game.
Detect projectiles, use damage to calculate radius.
Detect player when hit onto it
Adape to grappling hook - hold the FX at its peak, and continue when hook is released.
integration in game.